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Zelda: Ocarina of Time Big Poe Locations: All 10 on the Hyrule Field Map

Published Nov 07, 2026 Reads 462 By Ethan

Find all 10 Big Poes in Hyrule Field, learn how to catch them and see what the Poe Collector gives you for each delivery.

Zelda: Ocarina of Time Big Poe Locations: All 10 on the Hyrule Field Map

The Switch 2 remake makes Ocarina of Time’s Big Poe hunt easier to navigate: each of the 10 spirits in Hyrule Field has a marked location, with a haunted log pointing to where it appears. You’ll still need Epona, arrows and empty bottles, but the search no longer depends on tracking down hidden spawn points. That changes the shape of the task: the challenge is less about discovering where to go and more about preparing for each encounter, landing your shots and managing what you carry.

Zelda Ocarina of Time Big Poe Locations Guide

You must finish the Forest Temple before taking on the quest. That prerequisite gives the hunt a place in the game’s broader progression: it’s a side activity for players who’ve already reached a later stage, rather than an early detour. Bring four empty bottles if you can; they’ll reduce the number of return trips to the Poe Collector near the entrance to Hyrule Castle Town. The bottles don’t make the hunt shorter, but they let you spend more time collecting and less time carrying each capture back.

Where to find the Big Poes

Map showing all 10 Big Poe locations in Zelda: Ocarina of Time

The map marks all 10 locations, giving the quest a clear route through Hyrule Field. At each one, ride Epona over the haunted log to make a Big Poe appear. Hit it with two arrows, then catch it in a bottle. Some Poes move up and down, and all can move quickly, so take your shots before one gets too far away. The sequence matters: the log triggers the encounter, arrows defeat the spirit, and a bottle secures the delivery.

This is more significant than it looks for a collection quest. A marked location removes the uncertainty of searching for an invisible trigger, but it doesn’t remove the need to execute the encounter correctly. If you’re working through the hunt, treat each log as a starting point, not a guarantee that the Poe will stay in one place while you line up a shot.

Rewards and the value of each delivery

Each Big Poe earns 30 Rupees when you deliver it to the Collector. Turning in five earns the fifth empty bottle; delivering all 10 earns a gold Rupee. Check your wallet before claiming that final reward so you have room for it. The reward structure gives you an intermediate payoff at five captures, which can make the quest useful even if you don’t finish the full set in one stretch.

That said, the collection’s final prize depends on completing all 10 deliveries, so a full wallet can turn a successful hunt into a missed reward. The guide’s practical advice is simple: leave room before the last handoff. Small inventory checks like this are easy to overlook when the main task is tracking a moving target.

Plan your trips and watch your supplies

There are 10 spirits to collect, so expect to travel back to the Collector more than once. Four bottles can reduce those trips, but they don’t eliminate them; the number of captures you can carry is still limited by your available containers. If you run short on arrows, the general store in Kakariko Village, near the Death Mountain gate, sells more. Planning around both supplies and travel keeps a missed shot or an empty quiver from interrupting the route.

Once caught, a Big Poe won’t return, and its haunted log appears to disappear permanently. Keep the Poe bottled on the way back: drinking it triggers amusing dialogue, but costs you the delivery. Here’s the thing: the joke is optional, while the capture is a one time opportunity, so save the bottle’s contents for the Collector if you’re aiming for the rewards.

The quest has a modest but satisfying structure: locate a trigger, manage a brief fight, preserve the capture and decide when to make the return trip. And yet, the permanent disappearance of a collected Poe makes careless experimentation a poor trade. A little discipline with bottles and arrows matters more than speed.

What the clearer route changes

Marking every location makes the hunt easier to follow and gives players a dependable checklist for a task that can otherwise feel opaque. It doesn’t turn the Big Poes into passive collectibles; Epona, ammunition, bottle space and aim still shape how smoothly the quest goes. For returning players, that balance keeps the activity recognizable while making the route easier to plan.

If you’re revisiting Ocarina of Time, the map also makes it easier to split the hunt into manageable runs rather than trying to remember which logs you’ve checked. The underlying work remains a sequence of encounters and deliveries. Better navigation helps, but preparation still decides whether the trip pays off.

For more Ocarina of Time side quests, see the guide to all 7 Kakariko Village Cucco locations in Zelda: Ocarina of Time and the guide to the Happy Mask Shop side quest.

Source: Ethan · nintendoeverything.com

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