Payday: Aces High joins Horizon+ at launch on November 5, alongside Assassin’s Creed Nexus VR and two monthly featured games.

November’s Horizon+ lineup pairs a day one release with a major back-catalog addition: Payday: Aces High arrives when it launches on November 5, while Assassin’s Creed Nexus VR joins the subscription’s Games Catalog. The mix gives subscribers both a new cooperative heist and a full-scale stealth adventure. That’s a useful contrast in a monthly selection: one game asks a group to coordinate a job, while the other places a familiar single-player series in a headset. The range may broaden the appeal of the update, though the announcement alone doesn’t say how long either title will remain available.
A new heist, plus an Assassin’s Creed return
Payday: Aces High puts four players in a crew of thieves out for revenge against former partner Warren Jupiter, who framed them. The team targets Jupiter’s businesses, with stealth, gadgets and gunplay available as ways to carry out each robbery. That premise gives the missions a clear motive, while the choice of approach suggests that coordination will matter as much as aim. A crew can try to avoid attention, rely on equipment, or turn a robbery into a fight; each option changes the feel of the job. The actual balance between those approaches is something players will have to judge in practice.
Assassin’s Creed Nexus VR sends players across cities in three different time periods to hunt Templars. Its missions combine parkour with stealth, gadgets and weapons, bringing the series’ familiar approach to VR. Translating those systems into a headset is a more demanding proposition than simply presenting a known setting in three dimensions: movement, camera comfort and the readability of a crowded scene all shape whether the familiar formula works. The description establishes the ingredients, but it doesn’t explain how each mechanic has been adapted. A significant addition, with questions still attached.
For subscribers, these two arrivals offer different reasons to try the catalog. Payday: Aces High is built around a group, so its appeal depends partly on having other people ready to play. Nexus VR can draw on the recognition of a long-running series, but the headset format makes its execution central to the experience. This is more significant than it looks: the value of a subscription lineup isn’t just the number of titles it adds, but whether those titles suit different play habits. If you’re deciding what to try first, the choice may come down to whether you want a shared heist or a solo trip through a familiar kind of adventure.
November’s Games of the Month are Reach, a mind-bending adventure, and I Am Monkey, a physics-based sandbox. That pair adds another kind of variety: one is framed around adventure, the other around experimenting with physics in a sandbox. The short descriptions don’t reveal how much content either offers, so subscribers weighing the month should treat them as separate pitches rather than assume they provide comparable play time. Still, their inclusion widens the month’s range beyond the two headline catalog additions.

Subscriber discounts and in-game items
Discounts include 70% off The 7th Guest VR, plus 55% off both Down the Rabbit Hole and its follow-up, Escaping Wonderland. These offers may matter most to members who already know they want those games: a discount is a price cut, but it doesn’t tell you whether a title suits your tastes or how long the offer lasts. Here’s the thing: discounts add flexibility to a subscription, yet their value depends on whether they bring down the cost of a purchase you’d make anyway.
Monthly add-ons bring a new character kit, soccer ball and in-game currency to VRFS - Football (Soccer) Simulator. Ironstrike gets armor, a helmet and 150 units of in-game currency, while Orion Drift continues to offer cosmetics and in-game cash. These extras are aimed at people already playing those games, rather than newcomers looking for a reason to start. Their practical value depends on how much a player cares about customization and in-game purchases. A small bonus, with a specific audience.
The wider Horizon+ catalog
The Games Catalog remains available to subscribers, and Meta can change its selection at any time. The current US catalog includes:
- Action Hero
- After the Fall®
- Angry Birds VR: Isle of Pigs
- Asgard's Wrath 2
- Assassin's Creed® Nexus VR
- BattleGlide
- Blacktop Hoops
- Breachers
- Cave Crave
- Cooking Clash
- Crime Shop Simulator: A Prison Boss Game
- Deadly Delivery
- Demeo
- Demeo x Dungeons & Dragons: Battlemarked
- Dragon Fist: VR Kung Fu
- Dungeons Of Eternity
- Elements Divided
- Fruit Ninja
- GOLF+
- Green Hell VR
- I Am Cat
- iB Cricket
- I Expect You To Die 2
- In Death: Unchained
- Into the Radius
- Job Simulator
- LES MILLS BODYCOMBAT: Fitness workouts
- Maestro
- Medieval Dynasty New Settlement
- Moss
- Onward
- Outta Hand
- Pets & Stuff
- Pistol Whip
- Premium Bowling
- Project Demigod
- Puzzling Places
- Racket Club
- Real VR Fishing
- Shave & Stuff
- Synth Riders
- The Climb 2
- The Thrill of the Fight
- Thief Simulator VR: Greenview Street
- Titans Clinic
- Vacation Simulator
- Walkabout Mini Golf
- War of Wizards
- Zero Caliber: Reloaded
The catalog spans action, fitness, puzzles, sports and simulation, which gives subscribers several ways to browse beyond the latest additions. A long list can signal breadth, but it doesn’t answer the questions that shape a subscription’s day-to-day value: which titles a member will actually play, how often the selection changes, and whether a favorite stays available. Meta’s note that it can change the catalog at any time is therefore part of the offer, not a footnote to ignore. That said, a wide selection gives people more chances to find a fit without buying each game separately.
What the November lineup means for subscribers
Meta also maintains a separate Horizon+ Indie Games Catalog. The subscription costs $7.99 per month or $59.99 per year, and new users can try it free for one month through Horizon+. The monthly and annual options give subscribers different ways to pay, while the trial offers new users a chance to explore the service before committing to a paid period. The announcement doesn’t spell out the trial’s terms beyond its duration, so readers should check the linked offer for the details that apply to them.
November’s strongest pitch is its range: a new cooperative release, a recognizable VR adventure, two Games of the Month, discounts and game-specific extras. And yet, a busy update doesn’t guarantee that every subscriber will find something compelling. The subscription’s appeal will depend on the fit between the games on offer and what members want to play, along with how they value access to a changing catalog. If you’re working in this space, that’s the more useful measure to watch: whether a lineup gives different kinds of players a reason to return.

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