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Ultrawings Remastered and Ultrawings 2 Gold Edition Launch on Quest 3

Published Oct 30, 2026 Reads 797 By Mike Johnson

Two rebuilt Ultrawings games arrive on Quest 3, with upgraded visuals and haptics. They cost $14.99 and $19.99, or $24.99 as a bundle.

Ultrawings Remastered and Ultrawings 2 Gold Edition Launch on Quest 3

Quest 3 owners can now buy two updated entries in Bit Planet Games’ Ultrawings flight series: Ultrawings Remastered for $14.99 and Ultrawings 2 Gold Edition for $19.99. A $24.99 bundle saves $10 compared with buying both separately, making the package the cheaper route for anyone starting from scratch. Bit Planet hasn’t confirmed whether existing owners can upgrade at a discount, a detail that could change the value calculation for returning players.

Remastered revisits the original’s cockpit flying

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Ultrawings Remastered Trailer

The 2017 original helped establish a more tactile approach to VR flight, asking players to work virtual sticks, throttles and cockpit controls instead of relying only on gamepad inputs. That design makes the act of flying part of the interface: players reach, grip and adjust as they manage the aircraft, bringing more physical involvement to a genre that can otherwise feel like steering a camera. Remastered brings back four aircraft and more than 200 missions, alongside a new ocean, additional sky variety, updated lighting and shadows, new music and improved haptics.

Those additions are a mix of visual, audio and control changes, rather than a new campaign described in the available details. The mission count gives the game a substantial amount of listed content, though the number alone doesn’t tell us how varied those assignments are or how quickly they’ll feel familiar. The new ocean and sky variations could help give repeated flights a different look, while improved haptics aim to make the controls feel more present in the player’s hands. The scale of the refresh will depend on how well those changes work together in play.

Bit Planet describes the release as the original PC version with added enhancements. The game first appeared on Oculus Rift, Steam and PlayStation VR, then reached Oculus Go in 2018 and the original Quest in May 2019. At the time, Rift owners received the Quest version through cross-buy, a useful precedent for players now asking whether purchases carry forward. This time, though, the studio hasn’t confirmed a discounted upgrade for existing owners. That uncertainty is a real part of the launch story: the bundle price is clear, but the cost for people who already bought one or both games isn’t.

Gold Edition adds weather and a full day cycle

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Ultrawings 2 Gold Edition trailer

Ultrawings 2 expanded the series with more aircraft, aerial dogfights for up to eight players and ring races. It debuted on Quest 2 in February 2022, arrived on Steam eight months later, then launched on PlayStation VR2 in January 2024 with adaptive triggers, headset haptics and native 90Hz support. That release history shows the sequel moving across different VR systems, where controller features and display support can shape how the same basic flight experience feels. The new edition packages further changes for Quest 3 owners.

The Gold Edition adds the six aircraft from the first game, a changing weather system that can shift from clear skies to lightning storms, and a full day cycle. Weather and changing light can affect the character of a flight even when the underlying mission stays the same, giving players more environmental variation to respond to. Its controller feedback has also been updated for Quest 3’s TruTouch haptics. If you're working in this space, that combination of familiar content and hardware-specific feedback is a useful example of how a port can be positioned as more than a resolution bump.

Both releases are rebuilt for Quest 3, with higher native render resolution and likely greater draw distance—practical upgrades for keeping distant terrain visible as pilots approach the horizon. The higher resolution is presented as a confirmed change; the greater draw distance is described as likely, so its real effect remains to be seen. In VR flight games, distant visibility matters because the player spends much of a session looking across open space, where terrain and horizon detail help establish a sense of scale. And yet, sharper imagery alone can’t tell us whether the refresh changes the moment-to-moment feel of flying.

What the two releases mean for Quest 3 owners

The pair gives Quest 3 owners a choice between a refreshed original and a more feature-rich sequel edition, with the bundle encouraging buyers to treat them as a small series package. At $24.99, it costs $10 less than the two separate prices combined, a straightforward saving for newcomers. This is more significant than it looks for players deciding where to start: the first game’s cockpit interaction and mission catalogue remain part of the offer, while the sequel adds multiplayer dogfights, races and changing conditions. Still, the best entry point will depend on whether you value the original’s tactile format or the sequel’s broader mix.

Here's the thing: the headline prices answer only part of the question for longtime fans. Existing owners may be weighing whether improved visuals, haptics and added environmental effects justify paying again, but Bit Planet hasn’t said whether a discounted upgrade will be available. (And this is the part most people overlook.)

For now, the clearest case is for someone new to the series, who can compare the two editions directly or buy both in the discounted bundle. Returning players have less to go on until upgrade terms are confirmed. Better visibility and more responsive controls sound apt for VR flight. The value will depend on how those changes feel in the cockpit.

Ultrawings Remastered and Ultrawings 2 Gold Edition are available now on Quest 3, individually or in a discounted bundle. If you're choosing between them, the listed features point to a simple split: a return to the original’s cockpit flying, or the sequel’s expanded aircraft, multiplayer and environmental systems.

Source: Mike Johnson · www.uploadvr.com

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